using UnityEngine.Rendering.Universal;

public class ZoomBlurRendererFeature : ScriptableRendererFeature
{
    private ZoomBlurPass m_zoomBlurPass;

    public override void Create()
    {
        m_zoomBlurPass = new ZoomBlurPass(RenderPassEvent.BeforeRenderingPostProcessing);
    }

    public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
    {
        m_zoomBlurPass.Setup(renderer);
        renderer.EnqueuePass(m_zoomBlurPass);
    }
}


